


The Rangers hat gives you +10 to Survival. Very useful, but on fairly rare occasions. The STALKER gas mask (which you get with the Ranger outfit) gives you 100% toxicity resistance. As I looked up the kickstarter codes online, I have some additional outfit \ starting item options. Were playing on Expert (Survival limits your ability to save, which I cannot bear). I could have dropped it further we're going to be bee-lining for companions that can act as mules, and at least the Duffel Bag is easily obtainable (as shown in TGEK's previous update) and would increase our carrying capacity quite a bit. OTOH - Im a compulsive scrounger in videogames. The only use this build has for strength is carry weight, as we wont be punching anyone. We wont be fighting anyone, but having more AP to run away wouldnt have hurt, actually. Eh more HP is always good, but I might as well have put 2 of those points into Dexterity.ĭexterity = 4. We mostly need skill points in the early game - this build is actually less INT hungry than most, what with not needing weapon skills.Įndurance = 8, just to survive in those circumstances where we have to talk to someone to start a fight and will be the first on the firing line. (A few interesting checks require 7, which I would have gone with if I could spare the character points). Needed for certain checks, and theres practically no way to increase it. Meh I dont feel like hunting down Axe body spray, so we're going to play a pacifist stoner.Īttention = 6. Not, strictly speaking, optimal you can smoke two joints to get +2 to personality for quite a while, and slather yourself with two colognes for another +2, which means that 4 Personality would still allow you to pass the vast majority of tough checks. An argument can be made for Luck of 1, particularly as were not fighting anyone and have no use for crits, and the saved character points would be handy pretty much anywhere else (probably would go with Diplomat as our other trait in that case) There are some interesting interactions that require high Luck (9 thanks to the Roaring forest idol, 10 with a certain item) that Im planning to show off. Our character points are selected with relatively little thought, and could probably be altered quite a bit.

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Well need 30 in throwing weapons at some point, so that's pretty much a full level that's going to be devoted to raising that skill, just to show off an interesting bit of the game. That +20 to Gambling is utterly worthless, as we wont be using that Gambling skill pretty much ever. As you can see, our skills are fairly awful. This seems like a decent tradeoff (I'm mostly improvising here, so we'll whether I'm right later), even if it ends up making the early game slightly more difficult. Skill points are abundant character points are very rare. Youd imagine this is our other trait, but instead, were going to go with: Obviously enough, well be taking the Leader trait, as our companions will be doing all the fighting for us. Or rather, Артур, because I keep skipping between Russian and English, and some things dont really update. : Meet our protagonist - the most white-bread 1980s Komsomol leader imaginable, because thats how I roll.
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Feel free to skip this if youre not playing along \ not interested in the game's mechanics.
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Regardless, Ill try to figure out a way to complete the main game quests without any casualties whatsoever.Īs ever, when forced to choose between skipping \ abridging info that's of little interest (our character build \ the tutorial) or devoting a full update to them, I'm going for quantity over quality. At least personally.Īs you may imagine, the implication here is that kills made by companions dont count. Quote: A true pacifist abhors murdering any living being.
